About This Game Elium - Prison Escape is a skill-based swordfighting action roguelite in a medieval setting.Play in First and 3rd Person view with shooter-like controls, in a challenging and unforgiving prison environment with the main goal of finding an escape.Take the role of Jarren Sorengar, a master swordsman seeing his days pass as a weary war prisoner. Time has come to meet fate, find an escape or die in the attempt.Key Features:1stPerson / 3rdPerson melee action combatFight with a sword, equip a shield, use your fists or even resort to fight with objects around you.Reactive Combat AIEngage with zealous prison guards that use the same moves as the player, making for a tense and challenging experience.Action and Stealth playing stylesHide in the shadows, turn off lights and sneak past enemies, or take your opponents by force.Alone or with helpExplore and fight on your own or rescue other prisoners to aid in your escape.Random dungeon generationExperience a new level layout on every play, on a series of hand-crafted areas assembled procedurally. a09c17d780 Title: Elium - Prison EscapeGenre: Action, Indie, RPGDeveloper:Lone Artisan GamesPublisher:Lone Artisan GamesRelease Date: 28 Feb, 2018 Free Download Elium - Prison Escape .rar elium prison escape. helium prison escape recensione. elium - prison escape скачать. elium prison escape requisitos. elium prison escape steam. helium prison escape recensione. elium prison escape review. elium prison escape game. elium prison escape requisitos. elium prison escape steam. elium prison escape trainer. elium prison escape game. elium prison escape download. elium prison escape pc. elium prison escape review. elium prison escape gameplay. elium prison escape gameplay. elium prison escape pc. elium prison escape trainer. elium - prison escape скачать. elium prison escape download. elium prison escape DO NOT BUY THIS YET - very glitchy lighting and textures makes the game very distracting. It is promising, I tried out the stealth and combat and I can see what theyre trying to o but wait for some more patches. While this game is an interesting concept, it isn't very well executed. The controls are a bit clunky, combat feels stiff and unresponsive and the AI leaves a lot to be desired. This feels a lot like an early access title. There isn't a whole lot of content to speak of. It calls itself "randomly generated" but it's just a collection of a few dozen pre-made rooms cobbled together. The subtitles don't actually work, and the speech isn't in English, for the most part. The only redeeming quality is the graphics, which aren't bad. All in all, I'd give this game a 4\/10.. Great game! If you like challenging games, you\u2019ll definitely enjoy Elium. With a medieval setting, stealthy gameplay and real sword fighting simulation, this game is totally worth playing. Use your wits, stealth skills and your best combat moves to escape from a brutal prison and free other prisoners that will help you on your quest. The game has randomly generated levels and only saves your progress at the end of each level, so keep an eye on your health meter!I really liked this game because it\u2019s quite immersive, with great sound and lightning effects; I could feel the adrenaline kicking in as I tried to make it out of each room alive.Although it\u2019s not flawless and some things like the general movement of the character could be improved, you\u2019ll have a great overall experience and a lot of fun killing the guards.I think that the fact that it was developed by just one guy makes it even more cool and interesting, and definitely worth checking out.. Great idea. the game is fun but it has a big problem about control even just simple move like forward backward it still hard. i refunded hope it better im sure im gonna buy it again when the game is ready to play. Great idea. the game is fun but it has a big problem about control even just simple move like forward backward it still hard. i refunded hope it better im sure im gonna buy it again when the game is ready to play. I stumbled upon this game by chance and being a fan of the stealth action genre, decided to give it a shot.The combat system was a pleasant surprise in it's simplicity and emulation of actual combat. There are no flashy moves, lengthy/scripted combat sequences or any overt attempt to impress you, but the down to earth mechanics on how to land a blow or the encouraged timely use of parries/sidestepping has it's own charm if implemented correctly.Having said that, Elium also provides a challenging environment to play through as there are no healing features other than a small boost upon completing a level. This has been frustrating at times, but ultimately I felt that this added to the challenging nature to which I ended up feeling positive about. Gameplay therefore became an interesting management between assassinations, stealth passthroughs and in the last resort quick paced melee combat where you have to be very careful as your health will not replenish much during playthroughs.It is, however, a relatively short game with only 9 levels, replay value would rely on whether you liked the combat system and would like to complete the challenging achievements or score up in the endless mode.Lastly, it's important to keep in mind that its aimed to be a simple game and where it chose to focus, it does its job relatively well.. WHO WILL LIKE: Those who enjoy medieval combat, stealth, and\/or random level generation.WHO WILL NOT LIKE: Those who enjoy regenerating health, magic, and fast paced action.Everything about Elium pointed toward a gameplay experience that I would absolutely love. After watching a couple videos, I thought I'd be jumping into the prodigal son of Chivalry and KIngs Field: A game with a medieval theme, putting you in the shoes of a nobody who would slowly and methodically grow stronger as the game progressed. When I realized that this wasn't the case, I attempted to enjoy the game for what it actually was, and still left feeling very dissapointed.You see, Elium feels very empty, as if it were an Early Access title that lost it's funding. The idea of being this prisoner who has to stealthily make his way to freedom is fantastic, but the execution is so poor, that I checked out before reaching the final stages. Speaking of stages, let us talk about level design....Randomly generated room presets. You've seen this before and I can assure you, you've seen it better. My issue is not with random generation, but with how boring these presets are. Every room aesthetically looks the same, and nothing ever changes. Along the way, you have the option to free prisoners, and every one has the same voice and face. Every guard you encounter also sounds and looks the same (give or take a different color on his armor). There are no traps, clever puzzles, or mix-it-up gameplay surprises along the way. Once you've seen the first level, you've seen the entire game. This wouldn't be a problem if....The combat had more variety. I definitely enjoyed the more realistic block\/parry\/attack combat and loved that 1 or 2 well placed hits meant the end if I wasn't careful. The addition of a kick ability is a welcome throwback to the Dark Messiah days and I won't deny chuckling watching the guards bodies ragdoll off the edge of a cliff. Aside from this, your options are either stealth, 1 on 1 combat (with a small handful of melee weapons), or to basically break the game by amassing an army of freed prisoners and outfitting them with the best gear. The latter option is completely broken, with AI going berserk and enemies being swarmed in a giant orgy of bouncy kicks and punches. It makes me wonder why there weren't more options. Where are the bows? How about throwable daggers? How about triggering traps to take out enemies as a bystander? What about a basic hand to hand stealth knockout ability? Not here.In the end, the experience just feels dry. After the first level or two, you'll realize that you've seen everything, with nothing new to collect or no interesting landmarks to explore. There is no story segments to unravel, no new abilities to acquire, and no variation in enemies to amp up the challenge. Had this been Early Access, I would have stuck around to see where the developer took it, but in a recent forum post, he clearly states that all future updates will be bug fixes unless significant community interest garners additions. At $15, you're getting a shell of a game. Not bad, but could have been so much more. Patch v1.00.01 - Hotfix: A small Hotfix patch is now available for Elium - Prison Escape, which addresses a few issues that can hinder the gameplay experienceChanges: Bugfix: Fixed FOV resetting to 80 when looting Bugfix: Fixed an occurrence of mis-aligned stairs in a random hallway Bugfix: Fixed table keys not able to be picked up Bugfix: Fixed looted lockpicks stacking into the wrong inventory item. Patch v1.04.02: A new patch is available for Elium - Prison Escape.This patch is a hotfix that fixes a couple of bug regressions in the tutorial that appeared due to changes in the previous patch.Here's the full Changelog:Bugfix: Fixed Tutorial text messages not appearingBugfix: Fixed Tutorial windows looking blown-whiteRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.02.26: A new patch is now available for Elium - Prison Escape.This update addresses a number of small issues that hinder the overall experience.Here's the full Changelog:Improvement: Reworked the AI's movement physics in combat to be consistent with the player physicsImprovement: Improved behavior of collisions against furnitureBugfix: Fixed companions dying from colliding with furnitureBugfix: Fixed inconsistencies when pushing via push, kick, hit, etcBugfix: Fixed 2 rare cases of kicks not applying knockback correctlyBugfix: Fixed animation glitch when doing a proximity pushBugfix: Fixed feet clipping into the floor when turning and during combat movementBugfix: Fixed grabbed objects breaking when colliding with other objects without attackingBugfix: Fixed Motion Blur affecting the player model when turning the camera quicklyBugfix: Fixed sheath/unsheath sound repeating when spamming the sheath/unsheath buttonRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Elium – Prison Escape: Out now!: Ready your sword, put up your shield, and prepare to escape.Lone Artisan Games is proud to announce that Elium – Prison Escape is now available on Steam!The game has a retail price of $13.99 but there is a 10% discount running for this launch week so make sure to get it at the reduced price while it lasts!. Patch v1.00.20: A new patch is now available for Elium - Prison Escape.This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.Here's the full Changelog:Improvement: Pushing companion prisoners out of the way is now more effectiveImprovement: Companion prisoners are now more reactive to enemiesImprovement: Cell Doors leading to empty areas are now marked as barred and cannot be openedImprovement: Player's hands now close to fists when in combat while doing stealthImprovement: Minor pathfinding improvementsImprovement: Minor balancingOptimization: Improved combat hit detection performance significantlyOptimization: Character code and physics performance improvementsBugfix: Fixed a load game issue that would corrupt the inventoryBugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)Bugfix: Fixed camera and player character sinking when near ledgesBugfix: Fixed prisoners getting startled inside their cells from combat happenning outsideBugfix: Fixed incorrect rotation on AI characters leading to moonwalkingBugfix: Fixed legs looking broken on characters that are far awayBugfix: Fixed wrong walk animation played on characters that are far awayBugfix: Fixed companions running at half speed under some circumstancesBugfix: Fixed sword attack-left animation sometimes being offsetBugfix: Fixed first prisoner jittering while lockpicking the player's doorBugfix: Fixed guards walking "in place" when looking around a fallen corpse Bugfix: Fixed companion prisoners looking really short after a map transitionBugfix: Fixed companion prisoners looking like guards after a map transitionBugfix: Fixed companion prisoners being able to take Keys to the next levelBugfix: Fixed dead characters appearing to stand in some situationsBugfix: Fixed some blood appearing with Blood&Gore turned offBugfix: Fixed tutorial first guard hearing the player before getting to the stealth areaBugfix: Fixed pathfinding errors in several roomsBugfix: Fixed hallway with decorative stairs having a gate that can be lockpicked and lead to the voidBugfix: Fixed water splash particles appearing at a wrong heightBugfix: Fixed prisoners picking up torches. Patch v1.02.00: A new patch is now available for Elium - Prison Escape.This update features a major revamp to combat animations, with most animations either completely redone from motion captured sources or as improvements over the previous ones, as well as improvements to the entire animation system.Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.Here's the full Changelog:Improvement: Animation revamp - replaced most combat animations from motion captured sources, or improved the existing onesImprovement: Greatly improved shadow 'contact' tightnessImprovement: Reduced shadow lines (shadow acne) on sharp light-angle surfacesImprovement: Improved ambient lighting around lightsImprovement: Improved blending of directional movement animationsImprovement: Improved feet placement when turning in placeImprovement: Improved blending out of attack animationsImprovement: Improved vertical aim arm rotationsImprovement: Reduced the camera rotation inertia applied after a missed attack, removed it from missed shield attacksImprovement: Breakable objects can now be smashed with weapons and punchesImprovement: Improved sharpness of textures in the distanceImprovement: Improved impact recoils when blocking with a shield or parrying with a weaponOptimization: Small performance optimization on level geometry shaderOptimization: Small performance optimization on hair shaderBugfix: Fixed camera position glitching slightly during combat (while parrying, being hit or pushed)Bugfix: Fixed parry being unresponsive after successfully landing a hitBugfix: Fixed parry being unresponsive after having an attack blocked or parried by the enemyBugfix: Fixed interrupted attacks sometimes still causing damageBugfix: Fixed Dodge move not cancelling attacksBugfix: Fixed Training mode having damage enabledBugfix: Fixed InstaGib mode affecting the TutorialBugfix: Fixed Unlockables not working on a new game after having loaded a saved gameBugfix: Fixed attacks' aiming being slightly inconsistent when using Character Quality Setting to LowBugfix: Fixed shadow leaking on 'Lowest' ShadowQuality settingBugfix: Fixed Level 8 outdoor meshes getting culled too early when using the lowest View Distance settingBugfix: Fixed camera glitch when throwing grabbed objectsBugfix: Fixed AI characters being able to attack while still unsheathing their weaponBugfix: Fixed animation glitch on AI characters while unsheathing their weaponBugfix: Fixed AI getting way too close to their enemy while attackingRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.00.25: A new patch is now available for Elium - Prison Escape.This update addresses a few smaller issues that would hinder the experience.Here's the full changelog:Improvement: Spawning of enemies in Horde now gets paused while Inventory/Loot is openBugfix: Fixed Horde Close button being greyed out when using an UnlockableBugfix: Fixed Training Mode partner being able to die with InstaGib Unlockable enabledBugfix: Fixed Horde mode enemies looking brokenBugfix: Fixed Horde mode spawning 2 enemies at every wave after the 10th wave (should be 2 only every 10 waves)Bugfix: Fixed hair being visible through the helm after loading a savegameYesterday patch v1.00.21 was released as well, which was a small hotfix.Here's the changelog:Bugfix: Fixed Tutorial door not openable with the key. Patch v1.04.00: A new patch is now available for Elium - Prison Escape.This patch features a big content update including the inclusion of health potions, two handed swords, and several level improvements.Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.Here's the full Changelog:New Feature: Added Two-handed swordsNew Feature: Added Health potionsImprovement: Added Lamps as light sources to some levelsImprovement: Added 8 new room variationsImprovement: Added more decoration to some roomsImprovement: Modified character faces to be more distinct and variedImprovement: Improved AI for guards when searching for the playerImprovement: Added AI behavior to search around open doorsImprovement: Added AI prisoner behavior to loot corpses to improve their gear as long as the player doesn't need itImprovement: Improved logic for light and darkness visibility toward AIsImprovement: Added animation for guards when searchingImprovement: Improved hand weapon grip in animationsImprovement: Improved parry animations for axe and mace weaponsImprovement: UI Crosshair's Stealth visibility indicator now also shows visibility as affected by player movement and player noisesImprovement: Improved logic for distributing random loot into guards and chestsImprovement: Changed Candles so they don't require a Torch Extinguisher to put offImprovement: Candles can now be put out (without any items)Improvement: Improved character hair lightingImprovement: Reduced the filesize of game savesImprovement: Rebalanced the frequency of AI kicksOptimization: Improved rendering performance of character head shaderBugfix: Fixed amount of Jarren's possessions not displayed on the savegame list and not computing upon the final scoreBugfix: Fixed characters not being able to fall off ledgesBugfix: Fixed characters unintentionally falling off ledges when attacking or kickingBugfix: Fixed AI characters floating when performing a dodgeBugfix: Fixed AI losing track of their enemy when standing on a ledgeBugfix: Fixed AI characters' legs glitching when turningBugfix: Fixed AI movement glitching when fightingBugfix: Fixed player's legs sometimes appearing turned when opening the inventory after rotating the viewBugfix: Fixed character feet placement getting disabled unintentionallyBugfix: Fixed weapon swing sound not getting interrupted when an attack is interruptedBugfix: Fixed one of Jarren's possessions not always having a spot to appearBugfix: Fixed fracturable objects not being fracturableBugfix: Fixed some engine warnings caused by scabbards attempting to create attack swing trailsRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
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